Transitory Entertainment and Relocation Management
Term would provide excess tax credits to small studios and entertainment companies who relocate to Nevada.
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Bonus credits would be provided to companies who move into non-traditional entertainment locations.
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Bonuses would also be available to both existing and new entertainment companies who provide internships and job training opportunities.Â
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Stipends for unfilled entertainment professional roles, with small increases for those who participate in the FANS mentorship program or instruct through FLUX.Â
The FANS program launch projects:Â
HOWL - Hands On Workforce LearningÂ
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Several experiential professionals began their careers working on backyard haunts. Creating a similar experience for our participants, they will be involved in every aspect from concept to execution.Â
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However, participation would extend into several other educational and training programs across Nevada, as well as collaborate with local businesses statewide and the tourism board.Â
EGG - The Experiential Gaming GroupÂ
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Creating new forms of entertainment (apart from casino) and incorporating experiential concepts to reinforce educational cirriculum.
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Launch programming focuses on collaborations with the Nevada public K-12 education system to create modules to reinforce classroom material through immersive exercises and application of knowledge.Â
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Later phases include IR (Inter-reality), tabletop gaming, and URM.Â
The PIT Crew - Production Innovation and Technology
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Live theater productions are closing world wide, not just across Nevada.
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Yet, Japanese 2.5D shows are hitting record numbers in venues worldwide. What are they doing differently?
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What if we collaborated with one of these companies and helped push live production forward?Â
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Animation, sound design, engineering, practical effects, optical illusions, and more can be combined and evolve into new forms of entertainment. Something similar is already on Broadway and the West End, playing to crowds at 99% capacity - Paranormal Activity. Yes, it's horror.Â

Fellowship, Acquisition, Niches and Specialized Projects
This would be not only a training hub for new GOED programs and FLUX classes, it would also be an incubator for innovation and collaboration with industry leaders.Â
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Participants create team projects from start to finish through collaboration and hands on experience.Â
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Every project allows them to obtain microcredits for their CVs, plus provides professional documentation and examples of their work to include in portfolios, sizzle reels, website galleries, etc. They may also receive some form of tuition reimbursement, depending on the project and program guidelines.Â
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It finds and hires industry mentors and instructors and hosts networking opportunities and portfolio reviews for program participants. It also sources internships, apprenticeships, fellowships and work force training partners. (Internships will be accessible to all students in NSHE schools, and not limited to specific coursework or school.)Â
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It may also provide entry to industry events, cover first year association fees, union dues, and other job seeking expenses dependent on budget.Â
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(It would also assemble a task force to fight against disinformation campaigns targeting the state's economy. )
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An animation program (APP) would launch in the first six months, followed by:
These proposed departments would all function as parts of the GOED and would work in tandem with other offices in this division.Â
Flexible Learning, Upskilling and Experiential
This is a multipurpose education program, working with both the NSHE, but also state job programs.
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It would allow NSHE schools to make passive income while providing new certification and degree programs through our colleges and universities.Â
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It would help students save money on tuition, accelerate their education and allow them to graduate with less debt.Â
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It would also work with other GOED divisons to create new job training programs at low or no cost to participants.Â
The Film Office is already a part of the GOED, and provides tax credits for productions over $500,000.
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The purpose of this proposal is to help switch their focus from catering to a few large studios to several smaller studios and independent productions...
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spread across the state, instead of focusing on one or two locations.Â
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Haunts
In 2025, 4 locations around Nevada were in the top 10 cities for customer satisfaction and loyalty. One of our locations took the #1 spot in the U.S.Â
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Another of our haunts won a top industry award.Â
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Quick notes about the horror industry
Why I'm proposing these at the same time and how they work together
We were #1. How we can get back on top and lead in entertainment innovation.Â
Here's a more in depth look...
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Horror Box Office (2026)
This has been a record setting year for movie theaters, due in large part to the resurgence and interest in horror.Â
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Horror Creators Discuss Taking Bigger Swings On A Smaller Budget - Variety
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Indie / Small Studios
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Obsession currently $500+ million worldwide
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Backrooms netted $400+ million globallyÂ
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Large Studios
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Disclosure Day made $240+ million.
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Scary Movie made $230+ million.
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Scream 7 sales were $210+ million.
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Resident Evil is still in theaters, will soon hit $200+ million
